Betsu/Setsu are a family of small desktop objects

who help create a humanistic connection through subtle interaction.

Betsu Setsu Collection Hero 1.jpg

At the outset of this exploration final direction and function were unknown, but research began

by exploring surface types. The surface itself was important, but paramount

were the interactions occurring at and around surfaces.


I nurtured a spirit of exploration so the process could be free to shape itself. Physical models

and prototypes were the first step in the process. A number of small totems and relatable forms were developed,

with general purpose understood, but not function.


Ideation shifted towards guided play and user conversation. Test users were asked to look at the objects

and explore without restriction what they imagined these objects doing.


Sketch development and mind mapping exercises were conducted alongside 3D form exploration,

and in some cases, even guided by findings which stood out when prototyping small objects of unidentified function.

Tabletop Sketch Pile.jpg

Betsu Setsu Logo.png

The first Betsu/Setsu collection consists of five devices; each functioning to connect the user to their digital world through tactile

and relational interactions. Each of the five items in the collection accomplishes a task that could also be done with a computer,

but it presents this task by itself and in a more relatable, humanistic and analog way.